![]() ![]() If a zombie does breach your defense it’s usually curtains – though a dose of virucide which is extracted from the infected can save you in a pinch. In fact having found the sniper rifle I was able to aim (by holding up the GamePad at eye-level and looking through the scope) and take out three zombies at once with the collateral damage. While some might carry explosive tanks for example (if say they’re the zombie of a construction worker) so allowing for group detonations. Thankfully zombies won’t auto-detect you enabling you to either get the drop on them, or sneak by. You can also push back a group of zombies with a defensive punt, so creating a much needed break or opportunity to run. Zombies are of the 28 Days Later aggressive variety and so timing is everything if you’re to get the best connection (and so leave them on the ground ready for the finishing blow) and bad timing can leave to a very bloody battle indeed as zombies, minus most of their heads, keep coming back for more. So it is that your main weapon will be the cricket bat, a combination of the left and right shoulder button readying the bludgeoning instrument before commencing its swing. A good start at an offence but an offence rendered largely pointless once I’d run out of that scarcest of commodities: ammo. In this particular demo I had access to a pistol, double-barreled shotgun, sniper rifle and cricket bat. ![]()
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